A High-Performance Engine for Real-time Broadcast Graphics

The Karisma Async Engine is a high-performance graphics engine purpose-built for real-time broadcast workflows.
By leveraging the TCP/IP-based Karisma Automation Protocol (KAP), it enables developers to build flexible remote-control applications and advanced broadcast systems. With a robust COM-based architecture, the engine delivers low-latency performance and high stability required for professional broadcast environments.

A dedicated SDK is provided to fully leverage the capabilities of the engine. Designed with usability in mind, it features an intuitive structure and clear APIs, enabling even first-time users to quickly understand and start development with ease.

※ KAP:Karisma Automation Protocol

ENGINE CAPABILITIES

Highlights

COM Architecture

Standardized Component Object Model framework ensures robust, low-latency communication.

.NET Framework

Native support for C#, C++, and .NET environments streamlines modern application development.

Async Execution

High-speed command streaming with non-blocking transactions delivers real-time responsiveness.

Event Dispatcher

Granular event listener system provides instant callbacks for engine state and playout status.

KAP Protocol

Optimized TCP/IP protocol stack purpose-built for broadcast-grade automation and control.

Extensive API

Comprehensive interfaces for managing graphics, materials, and complex animations.

KEY BENEFITS

Expected Outcomes

Simple. Fast. Developer-Friendly

Stable and Scalable

Enhanced Features

VERSATILE SYSTEM
ARCHITECTURE

Scalable and reliable for diverse environments

01

ARCHITECTURE_CASE

Same-device Setup

Application and graphics engine running on a single machine.

02

ARCHITECTURE_CASE

Remote Setup

Software deployed across multiple devices for distributed workflows.

03

ARCHITECTURE_CASE

Multi-Application Setup

Flexible configuration supporting varied applications simultaneously.

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